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AI Insights · Timothy · January 2022

Top 5 Free to Play Games on iOS in Sweden Q4 2021

Discover the performance trends of the top 5 free-to-play games on iOS in Sweden during Q4 2021. Learn how these popular apps fared in terms of downloads, revenue, and active users.

Top 5 Free to Play Games on iOS in Sweden Q4 2021

During the fourth quarter of 2021, the top 5 free-to-play games on iOS in Sweden showcased varied performance trends in downloads, revenue, and active users. Here, we analyze their metrics based on data from Sensor Tower.

Bubble Buster 2048 from Voodoo saw a significant increase in weekly revenue, peaking at approximately $549 in the last week of October. Weekly downloads showed a sharp decline from around 19K at the start of the quarter to about 1.5K by the end of December. Active users reached a high of nearly 35K by late October before gradually decreasing to about 11K by the end of the year.

Rocket League Sideswipe by Psyonix LLC, released in late November, recorded a steady rise in weekly downloads, peaking at over 27K in the first week of December before dropping to around 6.7K by the last week of the year. Active users spiked to over 73K in mid-December and concluded the year at approximately 58K.

Candy Challenge 3D: Survival! by ALICTUS YAZILIM A.S. launched in early October, experienced a strong start with weekly downloads reaching nearly 39K in the second week of October. However, it saw a sharp decline, stabilizing at around 300 by the end of the quarter. Active users followed a similar trend, starting at around 42K and dropping to approximately 1.7K by the end of December.

Roblox from Roblox Corporation maintained strong weekly revenue throughout the quarter, peaking at nearly $286K in the first week of November and ending the year at approximately $273K. Downloads fluctuated between 5K and 11K, with a notable increase in the last two weeks of December. Active users remained consistent, hovering around 135K to 146K throughout the quarter.

Clash Mini by Supercell, despite its late release, showcased impressive initial performance. Weekly revenue started at around $7.6K and saw a decline to approximately $1.2K by the end of December. Downloads followed a similar trend, beginning at around 32K and tapering off to about 576 by the year's end. Active users peaked at over 59K in the second week of its release and gradually decreased to around 10.6K by the end of the quarter.

For more detailed insights and comprehensive data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022